
Introduction to Software Engineering
Instructor: Marc Pomplun
Textbook: C++ programming with design patterns revealed. By Thomasz Müldner. Addison-Wesley
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Introduction/Overview
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Hello, C++ World!
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Chapter 1
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Presentation and Discussion of Software Project Ideas
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Modeling with UML
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Chapter 4
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Project Management and Communication
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Requirements Elicitation and Analysis
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System Design
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Object Design
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C++ and Design Pattern Basics I
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Chapter 2
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C++ and Design Pattern Basics II
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Chapter 3
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C++ and Design Pattern Basics III
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Chapters 3, 4
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C++ and Design Pattern Basics IV
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Chapter 4
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C++ and Design Pattern Basics V
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Chapter 5
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Building GUIs in C++/Ubuntu
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OpenGL Graphics in C++
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Testing
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Rationale and Software Configuration Management
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Advanced C++ I
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Chapter 7
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Advanced C++ II
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Chapters 7, 8
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Advanced C++ III
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Chapter 8
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Advanced C++ IV
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Chapter 8, 9
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Advanced C++ V
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Chapter 9
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